Gathering & Refining resources
Gathering comes in two forms, one being materials and the other animal hides. Materials are resources found out in the world (Wood, Stone, Ore, Fibre and Gems), and hides are harvested from dead animals using a Skinning Knife.
All types of gathered resources (except for tier 1 Wood & Stone) require tools to harvest. These tools can all be crafted at the toolmaker.
Material type - Requires tool
Wood - Wood Axe
Stone - Stone Hammer
Ore - Pickaxe
Animal Hides - Skinning Knife
Fiber - Sickle
Gems - Gem Hammer
All materials above tier one need to be refined for crafting. The process of refining has its own class of building.
Raw material - Refines at
Wood - Carpenter
Stone - Stone Mason
Ore - Smelter
Hides - Tanner
Fiber - Weaver
Gems - Stone Mason
# World & Region Maps - Finding your way in Albion Online
Region map / Safe areas
Region map / PvP-enabled areas
# Dungeons - A good source of Silver & Fame
Most regions in Albion Online have a dungeon. The dungeons follow the rule-set of the region to which they are connected. This means that if you enter a dungeon in a non-PvP area the dungeon will also not allow PvP, however if you enter a dungeon in a PvP-enabled area the dungeon will also allow for PvP.
Dungeons in Albion Online are unrestricted and non instanced, and as such you may run into other people while inside.
Mobs come in three different ranks: Standard, Veteran and Elite
# Item Tiers, Durability & Quality
Currently there are 8 tiers of items. The higher the tier, the stronger the item. Items have a linear progression of around 20-30% per tier.
All equipment items in Albion Online have durability. When the durability reaches 0 the item breaks, and turns into trash.
Item quality is another new addition to Albion Online. Every item crafted has now a small chance to appear as a higher quality. The higher your crafting mastery is with a particular item, the higher chance you have at crafting a higher-quality item.
# Real estates
Estates function similar to territories, however they are smaller and are owned by players instead of guilds. Estates offer solo players the chance to own a plot of land where they can build whatever buildings they choose. It could prove a safer place to build a home, considering players then do not have the risk of losing the estate through guild fights, and the only way they could lose it is lack of upkeep payments.
Estates can be located in safe areas and in player cities. Player cities are safe and are commonly found in the vicinity of PvP-enabled regions, allowing solo players to have their safe home in the more dangerous wilderness of Albion.
Estates can be sold to other players, which means they can be a lucrative investment.
Finding an estate
An unowned real estate has a question mark on the estate management signpost
Managing a Real Estate
The estate management menu appears when you click on the estate signpost
Currently you can customize the border to your territory by replacing the the marked stakes in the ground with either a stone wall or a wooden fence.
The access rights system has three presets and the option to customize the access rights. The presets are:
Preset - Rule set
Closed - Only you are allowed to build buildings in the estate
Private - Only you and your guild is allowed to build buildings in the estate
Public - Everyone is allowed to build buildings on the estate
Sell a real estate plot
Estates for sale will have a "For Sale" sign attached to them
Under the real estate menu you are able to put up your estate for sale, and other players are able to buy it
If you buy an real estate plot, you are able to claim ownership of all buildings & furniture placed on the plot