Thursday, 28 April 2016

Albion Online: Guide Of How The Tier Works

Look here! Today our topic is how the Tier works. I’ll make the explanation really easy. Gear with no color border is . 1, green is .2, blue is .3. Those are really the most important ones to know first.

And the way it works is that you add the 2 numbers together to understand the value of your gear, so for example a 4.3 gear has a value of 7. which would mean that a 4.3 gear is on par with a 6.1 gear.

Now for some more detailed information:

Now in general .3 gear is overall the best, which means that between a 4.3, 5.2, and 6.1 weapon, the 4.3 will be slightly better in terms of stats. However, the .1, .2, and .3 will all have different skills that you can use on them, which means that there are cases in which people will choose to stick with .1 or .2 because they value the skill that that tier provides to them, more so than they value the stats.

At the end of the day tho the .3 gear has the greatest potential out of all of the tiers because since T8 gear is the max, it has a value of 11, compared to the .2 and .1 gear that will have a value of 10 and 9. And that difference really is big, it’s the difference between an entire tier of gear.

Also there’s the purple, orange, and white gear. Purple is .4, orange is .5, and white is .6. It’s basically the same as before except in this case these tiers don’t have new skills. .4 has the same skills as .1 and .5 same as .2, and .6 same as .3. But realistically it gets an incredibly long time to get to the point in the game in which you have to start worrying about purple gear and beyond because you cant even start working on .4+ gear until you reach T8. It doesn’t take too long to reach T8 in the .1 gear but it takes incredibly long to reach T8 in .3.

Anyways that’s basically everything you need to know about the tier system. The only part that’s a bit more detailed is the whole .1, .2, .3 system, in which weapons and armor can be tier 5.3 for example, but really it’s not any different from the regular tier system. All you really have to do is add the numbers together. So basically 5.3 is T8 in this example. It’s really not that complicated at all and if you take the chance to try the game im sure you will see that for yourself.

Albion Online User Statistics

Currently, Sandbox Interactive has some exciting user statistics to share regarding the successful Closed Beta start of their medieval sandbox MMORPG Albion Online. In the first week, the magical world of Albion gathered 43,183 active players from 141 countries who had bought the Founder’s Pack after the launch of the Summer Alpha. The feedback from the current Founders is crucial to enhance Albion Online player experience, and with the help of community the developers are working in full force to polish the game even further.

Sandbox Interactive has planned a stream of updates for Albion Online that will not only improve the existing game elements but will also provide new content for players to explore. The first major Albion Online update ‘Aurelius’ will be introduced by the end of next week, bringing some awaited usability features and content additions that will definitely make Albion fans cheer.

What are you waiting for? Welcome join in.

Sunday, 17 April 2016

In Development Morgana’s Faction Rework

A few days ago we released some official news, so let's take a look.

They're taking a first glance at the upcoming rework of the Morgana faction!

'The Morgana rework will be split up in several phases. Unlike the other factions, this one will not receive new dungeons and bosses straight away. This is due to most of our resources currently focusing on the creation of the New World. Once that is out, we will be able to further rework the Morgana faction. Today we unveil the first phase, consisting of a mob re-balance and new spells!

The revamp consists of two different balance changes. First of all, solo-play monsters outside dungeons will be made easier to deal with. Changing the difficulty of these monsters will prevent PvE mechanics from totally disrupting a player’s PvP experience – you will stand a better chance if somebody decides to lure additional mobs into your fight.

Secondly, Morgana’s followers – in stark contrast to the regular monsters – will start posing a serious threat, especially those lurking in the dungeons. Thanks to the new death mechanic, the difficulty of PvE group-play can be raised significantly. The goal is to make parties think carefully about their composition and strategy, otherwise they will face certain death. Make a mistake, no matter how small, and you will be punished for it. In short, fights will be more engaging, active and reactive.

To make sure they pose a challenge, most of Morgana’s army will get brand new spells. We can’t show you everything in full detail just yet, but here is a sneak peek:
Morgana’s Footman has a new life motto: spin to win! If you don’t have a hard interrupt at hand to deal with his whirlwind attack, you’ll need to run for your life.
Morgana’s Crossbowman unleashes a storm of arrows in a cone-like shape, dealing more damage than anyone would be willing to take.
Morgana’s Knight is keeping his dreadful mace smash, though he won’t be spamming it like a madman anymore. Being slower in general, players will be able to kite the Knight. However, this damage-sponge gets enraged if he’s not killed fast enough, giving him faster movement speed, attack speed and more resistance to CC.

There are three types of Disciples, each deadly in their own way. The Summoner calls upon demon imps to fight for her and be a general nuisance. The Infester curses a random player, creating a debuff AoE around the target. The cursed player won’t receive damage, but anyone who comes close will certainly feel pain! And last, but certainly not least, there is the Conjurer. Only appearing in dungeons, she creates heavy damage AoE zones over the course of the fight. These zones only disappear once the Bombardier is killed, making her a prime target for every group.'

What are you stand? let's stay tuned!