Friday, 6 May 2016

Albion Online inspired Reputation

Major Game Improvements
Note: the below does not list all the changes planned. Also, not everything listed below will make it into the final game.
New, Expanded and Immersive Game World
Significantly increase world size
Make cities and zones more unique
More and better dungeons
Different biomes (snow, swamp, etc)

Zone Rework
Introduce Reputation and Crime System for yellow and red zones
Strongly increase the number of black zones
Remove fast travel to non-safe zones
Introduce “naked” teleport as an alternative to fast travel in PvP zones

Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
Special perks and titles for virtuous and evil characters
Armor System Rework
Enchantment Rework
Tons of new Albion Online Items and abilities
Kill mails
Conquerable/Destructible open world structures
Improved ranking system
Scouting mechanics and items
GvG respawn timer
Larger variety of Hell Gates and better rewards

Allow lower tier mobs to provide fame towards combat progression
Increase the number of higher tier mobs
Fame bonus for group play
Make dungeons and gateway dungeons more rewarding
More and better dungeons and boss fights
Random spawning of special mobs

Albion Online Gateway Dungeons

Albion Online gateway dungeon design was one of the oldest parts in Albion and was created in pretty early stages of development. The outside world evolved over time – a lot, actually, but the dungeons still pretty much stayed the same.

These gateway dungeons, as they’re being called, have multiple entry points and several “pockets” containing veteran mobs and gatekeepers. Gatekeepers, when killed, will open up a portal to a special instance for you and your four buddies, in which you’ll find even tougher bosses and better loot. Of course, you may never come out again to tell the tale, but that’s the risk you take, eh?

Albion is also in the process of reworking its death mechanic — or to be more accurate, its knockdown mechanic. With this new process, when a player runs out of hit points, he or she will get knocked down and have to wait until one of three things happens: fellow players cast a resurrect, an enemy comes in for the kill, or enough hit points slowly regenerate to allow a return to the action.

What do you think?  Feel fresh and challenging? Welcome~