Friday, 6 May 2016

Albion Online inspired Reputation

Major Game Improvements
Note: the below does not list all the changes planned. Also, not everything listed below will make it into the final game.
New, Expanded and Immersive Game World
Significantly increase world size
Make cities and zones more unique
More and better dungeons
Different biomes (snow, swamp, etc)

Zone Rework
Introduce Reputation and Crime System for yellow and red zones
Strongly increase the number of black zones
Remove fast travel to non-safe zones
Introduce “naked” teleport as an alternative to fast travel in PvP zones

PvP
Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
Special perks and titles for virtuous and evil characters
Armor System Rework
Enchantment Rework
Tons of new Albion Online Items and abilities
Kill mails
Conquerable/Destructible open world structures
Improved ranking system
Scouting mechanics and items
GvG respawn timer
Larger variety of Hell Gates and better rewards

PvE
Allow lower tier mobs to provide fame towards combat progression
Increase the number of higher tier mobs
Fame bonus for group play
Make dungeons and gateway dungeons more rewarding
More and better dungeons and boss fights
Random spawning of special mobs


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