Monday, 23 May 2016

Albion Online | Full Guide on Laborers

Resources: UPAlbion.com.

Nice suggestions! This guide on Laborers that Sunarie put together is so good we had to share it outside the guild. We really hope this helps you make the most out of the game. 
We hope this guide to Laborers helps people who are into crafting, logisitics or simply making the most efficient use of your time in game. Here is the video in a great deal of detail and with a few extra tidbits as well


Sunday, 22 May 2016

Feature Details in Albion Online Darian

Improvements and change in Albion Online Darian. Click UPAlbion.com learn more content.

Features

Study items

* In crafting buildings, you can now “Study” crafted items.
* You can study multiple items, and even multiple types of item, at once, provided other requirements are met.
* Studying an item destroys it.
* Studying an item grants you Fame towards the same Destiny Board unlocks that crafting that item would.
* Studying an item is intended to be equivalent to repeatedly salvaging and recrafting it: you can spend Crafting Focus on it, Premium status improves the Fame gained, and the overall Fame gain should be equivalent.
* The main limitation on what you can study is that you must be able to craft any item you want to study; it does not matter who crafted it, in much the same way that it doesn’t matter who gathers the resources you use to craft.
* It is also necessary that the item is at full durability, and that the building you’re using can craft that item.

LP spending improvements

* You can now use LP to unlock Mastery Levels on the Destiny Board from the beginning, rather than only after 20% of the Mastery Level is completed.
* It costs 8 times more LP per Fame to unlock the first 20%, so it’s still more efficient to unlock that section through normal gameplay.

Player Spell Area Visualization

* To further increase the readability of PvP, we implemented a pre-visualization of player AoE spells. This means on any AoE spells, the area will be highlighted on cast start.
* The area will be filled with a gradient, this fill shows the exact time when the spell will hit the area.
* The color of the area indicates the type of spell: enemy damage, friendly heal, enemy heal or friendly damage.

Improvements

* Names of deleted characters will be freed for use upon deletion. Names are reserved for the deleting account for 72 hours. After that time they can be claimed by anyone. Note: this change only affects characters deleted after this release.
* New riding animations for Direboar and Direbear mounts.
* Improved many animations.
* Animations when crafting have been improved by swapping weapons out for building-appropriate tools.

Changes

*Access rights can now have a maximum of around 50 individual settings per object.
* Threat Generation on player spells has been reworked, to make the tank gameplay more interesting it is now more challenging to keep aggro.

Balance Changes

Arcane Staffs

Arcane Staffs Arcane Protection did not really shine as a slot 1 ability so far. The shield was quite weak and had a long cast. This has now been changed to an instant ability, allowing a more reactive playstyle.
The invulnerability on Enigmatic Staff was changed to a damage shield in the last content update, which fixed the staffs scaling per tier. However the damage absorbed per tick was too low, which hurt the Enigmatic Staff’s core role.

Arcane Protection
* Damage Absorbed increased by 6%
* Cast Time: 1s -> 0s
* Base Energy Cost: 7 -> 6
* Shield Duration: 5s -> 4s

Invulnerability
* Damage Absorbed per tick increased by 60%

Bows

The biggest change is on the Frost Shot. This spell should allow for good mobility, but the distances covered on high tiers was never intended and was actually a bug. Therefore the knockback distance is now always fixed to 11m.
Bows where also a bit too strong in dishing out instant AoE Damage, so Multishot damage was toned down a bit and the Rain of Arrows now have a 1s delay before they hit.
The Poisoned Arrows seemed a bit weak compared to the other slot 1 choices, so the dot has now 6 ticks. Making it easier to stack up the dot, as well as dealing more damage overall.

Poisoned Arrow
* Number of Damage Ticks: 5 -> 6
* Base Energy Cost: 5 -> 4
* The Poison deals now magic damage.

Multi Shot
* Damage Reduced by 8%

Frost Shot
* Knockback distance is now fixed to 11m

Rain of Arrows
* Added a delay of 1s before the first wave of arrows hits the ground

Crossbows

The Caltrops used to be a combination of damage and some cc. With the new spell Sunder Shot on slot 2 being now the best choice for damage, the focus of the Caltrops has been shifted stronger on the cc aspect.

Caltrops
* Area Size: 1m -> 1.5m
* Base Energy Cost: 3 -> 4
* Slow Strength: 22% -> 50%
* Damage Reduced by 44%

Cursed Staffs

Due to the heavy armor reduction the Armor Piercer has been extremely strong in group fights. To make Cursed Staffs a bit less mandatory the AR/MR reduction has been reduced and the damage increased. This way the spell’s damage output stays still high, but the effectivity doesn’t multiply in groups as much anymore.
* Armor Piercer
* AR/MR Reduction decreased by 38%
* Damage increased by 75%

Daggers

Infiltration’s long hit delay made the spell too hard to hit against other players. The hit delay has now been reduced to make the spell viable for pvp.

Infiltration
* Hit Delay: 2.5s -> 1.5s

Holy Staffs

With the changed, faster executions, the 2s cast time was too long to successfully resurrect an ally. So the cast time has been adjusted.
Resurrection
* Cast Time: 2.s -> 1s

Maces

After Cador we saw less Mace line items in the game, because without the help of the old armor spells the Hammer offered the better straight forward cc. With this patch we define the sub roles of the different mace line items stronger. While also offering Maces a strong cc spell on slot 2.

Pull Area
* Hit Delay: 0.2 -> 0.6s
* Area Size: 5m -> 7m

Silencing Strike
* The spell now also purges enemy buffs on hit.
Battle Howl
* Silenced duration increased by 17%
Root Prison
* Enemies hit will now stay rooted for 2s after the channel ends.
* Channel Duration: 4s -> 3s

Nature Staffs

The Well of Life heal was a bit too low, considering how risky it is to stay in place in the circle against another player team. To make up for the risk, the heal strength has been increased.

Well of Life
* Heal increased by 10%

Spears

Increased the Dash Speed of the Reckless Charge to make it easier to hit and be useful for repositioning.

Reckless Charge
* Dash Speed: 0.2 -> 0.6s

Swords

The Heroic Strike charges have been buffed to give the sword line more mobility and stickyness to the target. Also the Cleave ability now also applies the Heroic Strike charges, so it is possible to get the max out of the slot 3 abilities, independent from the Q choice.
To further increase the swords mobility, players can now also freely move during the whole Mighty Swing animation.

Heroic Strike
* Speed Buff per Stack: 6% -> 10%
* Speed Buff Duration: 5s -> 6s

Cleave
* Now also applies Heroic Strike Charges on hit

Mighty Swing
* Standtime: 1s -> 0s

Cloth Armor

Frost Shield was making the squishy armors a bit too tanky, which outshined the other spell choices and also made the Cloth Armor users bypass their weakness a tad too good. Therefore the AR/MR buff strength has been reduced.
The penalty on the Speed Caster was removed, because picking this spell already has the drawback of sacrificing any defensive ability from the chest. Considering how squishy Cloth Armor is, this is already a big commitment.

Frost Shield
* AR/MR Buff decreased by 33%
Speed Caster
* Spellpower Reduction Removed, the cast speed bonus now has a penalty.
Mighty Swing
* Standtime: 1s -> 0s

Cloth Helmet

* The cleanse has been removed from the Ice Block, because the damage immunity alone is already a very strong choice for this slot.
* The Speed Caster has been way too niche so far. With this update it also offers a 20% cast speed to make the spell more useful.

Ice Block
* Removed the Cleanse
* Can’t be used when silenced anymore

Disruption Immunity
* Added an additional 20% Cast Speed buff to the spell

Leather Helmet

To make cleanse more valuable and encourage using cleanses in team composition the spell now also cleanses allies in close proximity.

Cleanse
* Now also cleanses allies in close proximity

Plate Shoes

* The Shield Charge was capable of absorbing too much damage. Especcially in comparison with other shielding abilities like Sprint Shield.
Sprint Shield
* Damage Absorbed increased by three times
Shield Charge
* Damage Absorbed decreased by 15%

Misc

To allow for more possible combinations of damage buffing builds, the max damage buff height has been increased.
* Max Damage Buff: 150% -> 200%


Wednesday, 18 May 2016

Summary of the New Albion content

Albion Online has been updated but you didn't have time to see the new content? yeah, you can look here or click UPAlbion.

# Morgana Faction Rework

# Faction-themed Furniture: Morgana Mobcamp



# 12 New Weapon Spells

* Charge on Claymore (Third Slot) - Charge towards an enemy, dealing damage and temporarily pinning them to the spot. The length of the enemy root depends on the number of Heroic Charges on you.

* Fearless Strike on Claymore (Third Slot) - Dash towards a location and strike all enemies on your way, dealing damage to each enemy and slowing them. The slow strength depends on the number of Heroic Charges on you.

* Bloody Reap on Scythe (Third Slot) - Swing your Scythe twice to deal damage to all surrounding enemies. The first hit causes the enemy to bleed.

* Magma Sphere on Great Fire Staff (Third Slot) - Shoot a devastating magma sphere in any direction. It will deal damage and burn all enemies along its path.

* Tackle on Great Hammer (Third Slot) - Rush towards a target destination. Any enemies you hit on your way will be damage and stunned.

* Black Hole on Great Arcane Staff (Third Slot) - Summon a black hole that quickly pulls enemies towards its center and then collapses, dealing damage to those caught in it and slowing them.

* Tornado on Double Bladed Staff (Third Slot) - Create a tornado and shoot it in a chosen direction. Enemies hit by the tornado will be knocked up into the air and receive damage. Enemies in proximity to the tornado will be slowed.

* Enfeeble Blades on Demonic Staff (Third Slot) - Summon a ring of deadly blades around a friend or foe. The blades will damage enemies surrounding the target, but not the target itself. They will follow the target around, repeatedly dealing damage and reducing attack power.

* Salvation on Divine Staff (Third Slot) - Create a ground area that will charge up for several seconds. Once fully charged, it will heal all allies inside and cleanse all negative effects.

* Battle Frenzy on all Axe line items (Second Slot) - Increases your movement and attack speed by 50%, as well as making you immune to any movement-impairing effects for 5 seconds.

* Sacred Pulse on all Holy Staff line items (Second Slot) - Cast a pulsating heal on a friendly target. The target will heal the target and all allies in a 5 meter radius for 5 seconds.

* Sunder Shot on all Crossbow line items (Second Slot) - Shoot a single arrow towards an enemy, dealing physical damage and reducing the target’s Armor and Magic Resist. The more health the target has, the more stacks of resistance reduction are applied with a maximum of 10 stacks.

# New Feature: Item Study

# Learning Point System Improvements

# Various Fixes and Improvements

Due to unexpected issues, the localization of Darian will be added over the course of the next days.

This is the last update before the start of Beta 2 and the wipe, coming sometime this summer!

Monday, 16 May 2016

The Rapid Escalation of Albion Online Tips - Craft

How fast leveling? using craft, I bet it’s better than nothing! using craft. Here’s a short and easy guide to make 2 levels in less than 10 minutes using craft!



Some things to know first :

- This is NOT an exploit bug
- Be prepared to spend 50 silver coins!
- If you don’t find some materials, read the entire guide!

First, you have to go to any capital city, find a cooking master, and ask him to be a chief. Then read the following intructions:

- Buy 10x Packet of Salt and 4x Black peppercorn in bulk to the cooking master
- Craft 100 Pile of salt and pepperBuy 10x Jar of vegetable oil and 10x Jar of vinegar
- Craft 100 Bottle of simple dressing
- Buy 10x Jug of water, 10x Bags of flour, 4x Eggs in bulk
- Craft 100 Pasta Noodles
- Buy 10x Bags of flour and 4x Butter in bulk
- Craft 100 Bowl of roux
- Buy 4x Bell pepper in bulk et 4x Chili pepper in bulk
- Craft 100 Pile of paprika

Once all those steps are done, you should have gained more or less 2 levels.

Last tips for your 10 minutes crafting session :

- The « in bulk » materials can be found in the second and third tabs of the cooking master’s shop.You must use the paper bag that appears in your bag to collect the material which will be used in crafting.
- All the mentioned components can be bought to the cooking master, except the Chili pepper
- The Chili pepper can be bought to Sagum Relicseeker in Plains of Ashford, near to the Ascalonian Catacombs. You first need to complete the associated renown heart to buy him the needed materials.

Are you understand? The more tips at UPAlbion.com. Good Luck!

Sunday, 15 May 2016

Coming! Albion Online New World Arrives May 18

Coming on May 18, Darian contains everything that could be implemented before the large world update. Here is what you can expect to see next week:

# Morgana Faction Rework



Surface-dwelling Disciples have been rebalanced and reworked and will come with new group compositions and spells. Morgana’s dungeon crawlers have received a significant boost and an array of new spells and abilities, making high-tier PvE more interactive and challenging.

# Faction-themed Furniture: Morgana Mobcamp



Morgana mobs will have a chance of dropping rare Morgana-themed furniture pieces. These pieces are fashioned after Morgana mobcamps, ranging from simple standards to a full-blown siege ballista. If you are not interested in furniture, you will be able to salvage them for a fair amount of silver or sell them on the market.

# New Spells and Abilities



A total of 12 new weapons spells will be added to the game.
- Charge on Claymore (slot 3)
- Fearless Strike on Claymore (slot 3)
- Bloody Reap on Scythe (slot 3)
- Magma Sphere on Great Fire Staff (slot 3)
- Tackle on Great Hammer (slot 3)
- Black Hole on Great Arcane Staff (slot 3)
- Tornado on Double Bladed Staff (slot 3)
- Enfeeble Blades on Demonic Staff (slot 3)
- Salvation on Divine Staff (slot 3)
- Battle Frenzy on all Axe line items (slot 2)
- Sacred Pulse on all Holy Staff line items (slot 2)
- Sunder Shot on all Crossbow line items (slot 2)

# New Feature: Item Study



With this new feature, you will no longer need to salvage or sell unused items from crafting. Studying them instead grants you fame towards the same Destiny Board unlock that crafting the item would. Studying an item will destroy it and you can only study items that you are able to craft. You can also learn from other crafters’ works, but items need to be at full durability.

# Learning Point System Improvement



You will no longer need to gather the first portion of fame before being able to use Learning Points. Instead, you are now able to use them to advance to the next Mastery Level right away. However, the first 20% will cost eight times more Learning Points than the remaining 80%.

# Various Fixes and Improvements

A number of bugs and ongoing issues will be fixed, and localization of the game will be improved.


Thanks to Albion Online and its community kept growing, we rebuild this World. Mainly include a total of five biomes: Forest, Highland, Mountains, Steppe and Swamp. Each of these environments will have their own particular flora and fauna as well as specific resources linked to it. For example, you will have an easier time finding fiber in the swamps, while an abundance of rock can be found in the highlands.

At last, the video many of you have been waiting for is here! It is introduce a first glance at the New World, as well as a look behind the scenes and our creation process.

Do you want to learn more? Click UPAlbion.com.


Friday, 6 May 2016

Albion Online inspired Reputation

Major Game Improvements
Note: the below does not list all the changes planned. Also, not everything listed below will make it into the final game.
New, Expanded and Immersive Game World
Significantly increase world size
Make cities and zones more unique
More and better dungeons
Different biomes (snow, swamp, etc)

Zone Rework
Introduce Reputation and Crime System for yellow and red zones
Strongly increase the number of black zones
Remove fast travel to non-safe zones
Introduce “naked” teleport as an alternative to fast travel in PvP zones

PvP
Introduce an Ultima Online inspired Reputation and Crime System for yellow and red zones
Special perks and titles for virtuous and evil characters
Armor System Rework
Enchantment Rework
Tons of new Albion Online Items and abilities
Kill mails
Conquerable/Destructible open world structures
Improved ranking system
Scouting mechanics and items
GvG respawn timer
Larger variety of Hell Gates and better rewards

PvE
Allow lower tier mobs to provide fame towards combat progression
Increase the number of higher tier mobs
Fame bonus for group play
Make dungeons and gateway dungeons more rewarding
More and better dungeons and boss fights
Random spawning of special mobs


Albion Online Gateway Dungeons

Albion Online gateway dungeon design was one of the oldest parts in Albion and was created in pretty early stages of development. The outside world evolved over time – a lot, actually, but the dungeons still pretty much stayed the same.



These gateway dungeons, as they’re being called, have multiple entry points and several “pockets” containing veteran mobs and gatekeepers. Gatekeepers, when killed, will open up a portal to a special instance for you and your four buddies, in which you’ll find even tougher bosses and better loot. Of course, you may never come out again to tell the tale, but that’s the risk you take, eh?

Albion is also in the process of reworking its death mechanic — or to be more accurate, its knockdown mechanic. With this new process, when a player runs out of hit points, he or she will get knocked down and have to wait until one of three things happens: fellow players cast a resurrect, an enemy comes in for the kill, or enough hit points slowly regenerate to allow a return to the action.

What do you think?  Feel fresh and challenging? Welcome~