Improvements and change in Albion Online Darian. Click UPAlbion.com learn more content.
Features
Study items
* In crafting buildings, you can now “Study” crafted items.
* You can study multiple items, and even multiple types of item, at once, provided other requirements are met.
* Studying an item destroys it.
* Studying an item grants you Fame towards the same Destiny Board unlocks that crafting that item would.
* Studying an item is intended to be equivalent to repeatedly salvaging and recrafting it: you can spend Crafting Focus on it, Premium status improves the Fame gained, and the overall Fame gain should be equivalent.
* The main limitation on what you can study is that you must be able to craft any item you want to study; it does not matter who crafted it, in much the same way that it doesn’t matter who gathers the resources you use to craft.
* It is also necessary that the item is at full durability, and that the building you’re using can craft that item.
LP spending improvements
* You can now use LP to unlock Mastery Levels on the Destiny Board from the beginning, rather than only after 20% of the Mastery Level is completed.
* It costs 8 times more LP per Fame to unlock the first 20%, so it’s still more efficient to unlock that section through normal gameplay.
Player Spell Area Visualization
* To further increase the readability of PvP, we implemented a pre-visualization of player AoE spells. This means on any AoE spells, the area will be highlighted on cast start.
* The area will be filled with a gradient, this fill shows the exact time when the spell will hit the area.
* The color of the area indicates the type of spell: enemy damage, friendly heal, enemy heal or friendly damage.
Improvements
* Names of deleted characters will be freed for use upon deletion. Names are reserved for the deleting account for 72 hours. After that time they can be claimed by anyone. Note: this change only affects characters deleted after this release.
* New riding animations for Direboar and Direbear mounts.
* Improved many animations.
* Animations when crafting have been improved by swapping weapons out for building-appropriate tools.
Changes
*Access rights can now have a maximum of around 50 individual settings per object.
* Threat Generation on player spells has been reworked, to make the tank gameplay more interesting it is now more challenging to keep aggro.
Balance Changes
Arcane Staffs
Arcane Staffs Arcane Protection did not really shine as a slot 1 ability so far. The shield was quite weak and had a long cast. This has now been changed to an instant ability, allowing a more reactive playstyle.
The invulnerability on Enigmatic Staff was changed to a damage shield in the last content update, which fixed the staffs scaling per tier. However the damage absorbed per tick was too low, which hurt the Enigmatic Staff’s core role.
Arcane Protection
* Damage Absorbed increased by 6%
* Cast Time: 1s -> 0s
* Base Energy Cost: 7 -> 6
* Shield Duration: 5s -> 4s
Invulnerability
* Damage Absorbed per tick increased by 60%
Bows
The biggest change is on the Frost Shot. This spell should allow for good mobility, but the distances covered on high tiers was never intended and was actually a bug. Therefore the knockback distance is now always fixed to 11m.
Bows where also a bit too strong in dishing out instant AoE Damage, so Multishot damage was toned down a bit and the Rain of Arrows now have a 1s delay before they hit.
The Poisoned Arrows seemed a bit weak compared to the other slot 1 choices, so the dot has now 6 ticks. Making it easier to stack up the dot, as well as dealing more damage overall.
Poisoned Arrow
* Number of Damage Ticks: 5 -> 6
* Base Energy Cost: 5 -> 4
* The Poison deals now magic damage.
Multi Shot
* Damage Reduced by 8%
Frost Shot
* Knockback distance is now fixed to 11m
Rain of Arrows
* Added a delay of 1s before the first wave of arrows hits the ground
Crossbows
The Caltrops used to be a combination of damage and some cc. With the new spell Sunder Shot on slot 2 being now the best choice for damage, the focus of the Caltrops has been shifted stronger on the cc aspect.
Caltrops
* Area Size: 1m -> 1.5m
* Base Energy Cost: 3 -> 4
* Slow Strength: 22% -> 50%
* Damage Reduced by 44%
Cursed Staffs
Due to the heavy armor reduction the Armor Piercer has been extremely strong in group fights. To make Cursed Staffs a bit less mandatory the AR/MR reduction has been reduced and the damage increased. This way the spell’s damage output stays still high, but the effectivity doesn’t multiply in groups as much anymore.
* Armor Piercer
* AR/MR Reduction decreased by 38%
* Damage increased by 75%
Daggers
Infiltration’s long hit delay made the spell too hard to hit against other players. The hit delay has now been reduced to make the spell viable for pvp.
Infiltration
* Hit Delay: 2.5s -> 1.5s
Holy Staffs
With the changed, faster executions, the 2s cast time was too long to successfully resurrect an ally. So the cast time has been adjusted.
Resurrection
* Cast Time: 2.s -> 1s
Maces
After Cador we saw less Mace line items in the game, because without the help of the old armor spells the Hammer offered the better straight forward cc. With this patch we define the sub roles of the different mace line items stronger. While also offering Maces a strong cc spell on slot 2.
Pull Area
* Hit Delay: 0.2 -> 0.6s
* Area Size: 5m -> 7m
Silencing Strike
* The spell now also purges enemy buffs on hit.
Battle Howl
* Silenced duration increased by 17%
Root Prison
* Enemies hit will now stay rooted for 2s after the channel ends.
* Channel Duration: 4s -> 3s
Nature Staffs
The Well of Life heal was a bit too low, considering how risky it is to stay in place in the circle against another player team. To make up for the risk, the heal strength has been increased.
Well of Life
* Heal increased by 10%
Spears
Increased the Dash Speed of the Reckless Charge to make it easier to hit and be useful for repositioning.
Reckless Charge
* Dash Speed: 0.2 -> 0.6s
Swords
The Heroic Strike charges have been buffed to give the sword line more mobility and stickyness to the target. Also the Cleave ability now also applies the Heroic Strike charges, so it is possible to get the max out of the slot 3 abilities, independent from the Q choice.
To further increase the swords mobility, players can now also freely move during the whole Mighty Swing animation.
Heroic Strike
* Speed Buff per Stack: 6% -> 10%
* Speed Buff Duration: 5s -> 6s
Cleave
* Now also applies Heroic Strike Charges on hit
Mighty Swing
* Standtime: 1s -> 0s
Cloth Armor
Frost Shield was making the squishy armors a bit too tanky, which outshined the other spell choices and also made the Cloth Armor users bypass their weakness a tad too good. Therefore the AR/MR buff strength has been reduced.
The penalty on the Speed Caster was removed, because picking this spell already has the drawback of sacrificing any defensive ability from the chest. Considering how squishy Cloth Armor is, this is already a big commitment.
Frost Shield
* AR/MR Buff decreased by 33%
Speed Caster
* Spellpower Reduction Removed, the cast speed bonus now has a penalty.
Mighty Swing
* Standtime: 1s -> 0s
Cloth Helmet
* The cleanse has been removed from the Ice Block, because the damage immunity alone is already a very strong choice for this slot.
* The Speed Caster has been way too niche so far. With this update it also offers a 20% cast speed to make the spell more useful.
Ice Block
* Removed the Cleanse
* Can’t be used when silenced anymore
Disruption Immunity
* Added an additional 20% Cast Speed buff to the spell
Leather Helmet
To make cleanse more valuable and encourage using cleanses in team composition the spell now also cleanses allies in close proximity.
Cleanse
* Now also cleanses allies in close proximity
Plate Shoes
* The Shield Charge was capable of absorbing too much damage. Especcially in comparison with other shielding abilities like Sprint Shield.
Sprint Shield
* Damage Absorbed increased by three times
Shield Charge
* Damage Absorbed decreased by 15%
Misc
To allow for more possible combinations of damage buffing builds, the max damage buff height has been increased.
* Max Damage Buff: 150% -> 200%
Showing posts with label Albion Online News. Show all posts
Showing posts with label Albion Online News. Show all posts
Sunday, 22 May 2016
Wednesday, 18 May 2016
Summary of the New Albion content
Albion Online has been updated but you didn't have time to see the new content? yeah, you can look here or click UPAlbion.
# Morgana Faction Rework
# Faction-themed Furniture: Morgana Mobcamp
# 12 New Weapon Spells
* Charge on Claymore (Third Slot) - Charge towards an enemy, dealing damage and temporarily pinning them to the spot. The length of the enemy root depends on the number of Heroic Charges on you.
* Fearless Strike on Claymore (Third Slot) - Dash towards a location and strike all enemies on your way, dealing damage to each enemy and slowing them. The slow strength depends on the number of Heroic Charges on you.
* Bloody Reap on Scythe (Third Slot) - Swing your Scythe twice to deal damage to all surrounding enemies. The first hit causes the enemy to bleed.
* Magma Sphere on Great Fire Staff (Third Slot) - Shoot a devastating magma sphere in any direction. It will deal damage and burn all enemies along its path.
* Tackle on Great Hammer (Third Slot) - Rush towards a target destination. Any enemies you hit on your way will be damage and stunned.
* Black Hole on Great Arcane Staff (Third Slot) - Summon a black hole that quickly pulls enemies towards its center and then collapses, dealing damage to those caught in it and slowing them.
* Tornado on Double Bladed Staff (Third Slot) - Create a tornado and shoot it in a chosen direction. Enemies hit by the tornado will be knocked up into the air and receive damage. Enemies in proximity to the tornado will be slowed.
* Enfeeble Blades on Demonic Staff (Third Slot) - Summon a ring of deadly blades around a friend or foe. The blades will damage enemies surrounding the target, but not the target itself. They will follow the target around, repeatedly dealing damage and reducing attack power.
* Salvation on Divine Staff (Third Slot) - Create a ground area that will charge up for several seconds. Once fully charged, it will heal all allies inside and cleanse all negative effects.
* Battle Frenzy on all Axe line items (Second Slot) - Increases your movement and attack speed by 50%, as well as making you immune to any movement-impairing effects for 5 seconds.
* Sacred Pulse on all Holy Staff line items (Second Slot) - Cast a pulsating heal on a friendly target. The target will heal the target and all allies in a 5 meter radius for 5 seconds.
* Sunder Shot on all Crossbow line items (Second Slot) - Shoot a single arrow towards an enemy, dealing physical damage and reducing the target’s Armor and Magic Resist. The more health the target has, the more stacks of resistance reduction are applied with a maximum of 10 stacks.
# New Feature: Item Study
# Learning Point System Improvements
# Various Fixes and Improvements
Due to unexpected issues, the localization of Darian will be added over the course of the next days.
This is the last update before the start of Beta 2 and the wipe, coming sometime this summer!
# Morgana Faction Rework
# Faction-themed Furniture: Morgana Mobcamp
# 12 New Weapon Spells
* Charge on Claymore (Third Slot) - Charge towards an enemy, dealing damage and temporarily pinning them to the spot. The length of the enemy root depends on the number of Heroic Charges on you.
* Fearless Strike on Claymore (Third Slot) - Dash towards a location and strike all enemies on your way, dealing damage to each enemy and slowing them. The slow strength depends on the number of Heroic Charges on you.
* Bloody Reap on Scythe (Third Slot) - Swing your Scythe twice to deal damage to all surrounding enemies. The first hit causes the enemy to bleed.
* Magma Sphere on Great Fire Staff (Third Slot) - Shoot a devastating magma sphere in any direction. It will deal damage and burn all enemies along its path.
* Tackle on Great Hammer (Third Slot) - Rush towards a target destination. Any enemies you hit on your way will be damage and stunned.
* Black Hole on Great Arcane Staff (Third Slot) - Summon a black hole that quickly pulls enemies towards its center and then collapses, dealing damage to those caught in it and slowing them.
* Tornado on Double Bladed Staff (Third Slot) - Create a tornado and shoot it in a chosen direction. Enemies hit by the tornado will be knocked up into the air and receive damage. Enemies in proximity to the tornado will be slowed.
* Enfeeble Blades on Demonic Staff (Third Slot) - Summon a ring of deadly blades around a friend or foe. The blades will damage enemies surrounding the target, but not the target itself. They will follow the target around, repeatedly dealing damage and reducing attack power.
* Salvation on Divine Staff (Third Slot) - Create a ground area that will charge up for several seconds. Once fully charged, it will heal all allies inside and cleanse all negative effects.
* Battle Frenzy on all Axe line items (Second Slot) - Increases your movement and attack speed by 50%, as well as making you immune to any movement-impairing effects for 5 seconds.
* Sacred Pulse on all Holy Staff line items (Second Slot) - Cast a pulsating heal on a friendly target. The target will heal the target and all allies in a 5 meter radius for 5 seconds.
* Sunder Shot on all Crossbow line items (Second Slot) - Shoot a single arrow towards an enemy, dealing physical damage and reducing the target’s Armor and Magic Resist. The more health the target has, the more stacks of resistance reduction are applied with a maximum of 10 stacks.
# New Feature: Item Study
# Learning Point System Improvements
# Various Fixes and Improvements
Due to unexpected issues, the localization of Darian will be added over the course of the next days.
This is the last update before the start of Beta 2 and the wipe, coming sometime this summer!
Sunday, 15 May 2016
Coming! Albion Online New World Arrives May 18
Coming on May 18, Darian contains everything that could be implemented before the large world update. Here is what you can expect to see next week:
# Morgana Faction Rework
Surface-dwelling Disciples have been rebalanced and reworked and will come with new group compositions and spells. Morgana’s dungeon crawlers have received a significant boost and an array of new spells and abilities, making high-tier PvE more interactive and challenging.
# Faction-themed Furniture: Morgana Mobcamp
Morgana mobs will have a chance of dropping rare Morgana-themed furniture pieces. These pieces are fashioned after Morgana mobcamps, ranging from simple standards to a full-blown siege ballista. If you are not interested in furniture, you will be able to salvage them for a fair amount of silver or sell them on the market.
# New Spells and Abilities
A total of 12 new weapons spells will be added to the game.
- Charge on Claymore (slot 3)
- Fearless Strike on Claymore (slot 3)
- Bloody Reap on Scythe (slot 3)
- Magma Sphere on Great Fire Staff (slot 3)
- Tackle on Great Hammer (slot 3)
- Black Hole on Great Arcane Staff (slot 3)
- Tornado on Double Bladed Staff (slot 3)
- Enfeeble Blades on Demonic Staff (slot 3)
- Salvation on Divine Staff (slot 3)
- Battle Frenzy on all Axe line items (slot 2)
- Sacred Pulse on all Holy Staff line items (slot 2)
- Sunder Shot on all Crossbow line items (slot 2)
# New Feature: Item Study
With this new feature, you will no longer need to salvage or sell unused items from crafting. Studying them instead grants you fame towards the same Destiny Board unlock that crafting the item would. Studying an item will destroy it and you can only study items that you are able to craft. You can also learn from other crafters’ works, but items need to be at full durability.
# Learning Point System Improvement
You will no longer need to gather the first portion of fame before being able to use Learning Points. Instead, you are now able to use them to advance to the next Mastery Level right away. However, the first 20% will cost eight times more Learning Points than the remaining 80%.
# Various Fixes and Improvements
A number of bugs and ongoing issues will be fixed, and localization of the game will be improved.
Thanks to Albion Online and its community kept growing, we rebuild this World. Mainly include a total of five biomes: Forest, Highland, Mountains, Steppe and Swamp. Each of these environments will have their own particular flora and fauna as well as specific resources linked to it. For example, you will have an easier time finding fiber in the swamps, while an abundance of rock can be found in the highlands.
At last, the video many of you have been waiting for is here! It is introduce a first glance at the New World, as well as a look behind the scenes and our creation process.
Do you want to learn more? Click UPAlbion.com.
Do you want to learn more? Click UPAlbion.com.
Tuesday, 3 May 2016
Faction-themed Furniture In Albion Online
What types of furniture can you expect? Today, Game Director Robin Henkys bring next content update: Morgana-themed furniture! Let's see.
Torches and Standards
Whether it’s to light up your camp, to warn off enemies or to show off your hardcore Morgana-pride, these torches and standards are a must-have for any self-respecting Morgana follower.
Fire Bowls and Campfire
Your cozy camp of demon worshippers is not complete without a campfire or two to warm up the place.
Stone Pentagram
Home is where the demon-summoning pentagram is!
Weapon Crate
Rocking the Morgana faction logo, this crate will keep your items safe from harm.
Morgana’s Army Tent
Make sure people don’t confuse your camp for a pile of things, by adding this majestic tent.
Prison Cell
Pesky adventurers are better off locked away. For their own safety, of course.
Siege Ballista
Last but not least, scare foes away with this majestic siege ballista.
Torches and Standards
Whether it’s to light up your camp, to warn off enemies or to show off your hardcore Morgana-pride, these torches and standards are a must-have for any self-respecting Morgana follower.
Fire Bowls and Campfire
Your cozy camp of demon worshippers is not complete without a campfire or two to warm up the place.
Stone Pentagram
Home is where the demon-summoning pentagram is!
Weapon Crate
Rocking the Morgana faction logo, this crate will keep your items safe from harm.
Morgana’s Army Tent
Make sure people don’t confuse your camp for a pile of things, by adding this majestic tent.
Prison Cell
Pesky adventurers are better off locked away. For their own safety, of course.
Siege Ballista
Last but not least, scare foes away with this majestic siege ballista.
What do you think? When you open your island into a Morgana camp?
Sunday, 17 April 2016
In Development Morgana’s Faction Rework
A few days ago we released some official news, so let's take a look.
They're taking a first glance at the upcoming rework of the Morgana faction!
'The Morgana rework will be split up in several phases. Unlike the other factions, this one will not receive new dungeons and bosses straight away. This is due to most of our resources currently focusing on the creation of the New World. Once that is out, we will be able to further rework the Morgana faction. Today we unveil the first phase, consisting of a mob re-balance and new spells!
The revamp consists of two different balance changes. First of all, solo-play monsters outside dungeons will be made easier to deal with. Changing the difficulty of these monsters will prevent PvE mechanics from totally disrupting a player’s PvP experience – you will stand a better chance if somebody decides to lure additional mobs into your fight.
Secondly, Morgana’s followers – in stark contrast to the regular monsters – will start posing a serious threat, especially those lurking in the dungeons. Thanks to the new death mechanic, the difficulty of PvE group-play can be raised significantly. The goal is to make parties think carefully about their composition and strategy, otherwise they will face certain death. Make a mistake, no matter how small, and you will be punished for it. In short, fights will be more engaging, active and reactive.
To make sure they pose a challenge, most of Morgana’s army will get brand new spells. We can’t show you everything in full detail just yet, but here is a sneak peek:
Morgana’s Footman has a new life motto: spin to win! If you don’t have a hard interrupt at hand to deal with his whirlwind attack, you’ll need to run for your life.
Morgana’s Crossbowman unleashes a storm of arrows in a cone-like shape, dealing more damage than anyone would be willing to take.
Morgana’s Knight is keeping his dreadful mace smash, though he won’t be spamming it like a madman anymore. Being slower in general, players will be able to kite the Knight. However, this damage-sponge gets enraged if he’s not killed fast enough, giving him faster movement speed, attack speed and more resistance to CC.
There are three types of Disciples, each deadly in their own way. The Summoner calls upon demon imps to fight for her and be a general nuisance. The Infester curses a random player, creating a debuff AoE around the target. The cursed player won’t receive damage, but anyone who comes close will certainly feel pain! And last, but certainly not least, there is the Conjurer. Only appearing in dungeons, she creates heavy damage AoE zones over the course of the fight. These zones only disappear once the Bombardier is killed, making her a prime target for every group.'
What are you stand? let's stay tuned!
They're taking a first glance at the upcoming rework of the Morgana faction!
'The Morgana rework will be split up in several phases. Unlike the other factions, this one will not receive new dungeons and bosses straight away. This is due to most of our resources currently focusing on the creation of the New World. Once that is out, we will be able to further rework the Morgana faction. Today we unveil the first phase, consisting of a mob re-balance and new spells!
The revamp consists of two different balance changes. First of all, solo-play monsters outside dungeons will be made easier to deal with. Changing the difficulty of these monsters will prevent PvE mechanics from totally disrupting a player’s PvP experience – you will stand a better chance if somebody decides to lure additional mobs into your fight.
Secondly, Morgana’s followers – in stark contrast to the regular monsters – will start posing a serious threat, especially those lurking in the dungeons. Thanks to the new death mechanic, the difficulty of PvE group-play can be raised significantly. The goal is to make parties think carefully about their composition and strategy, otherwise they will face certain death. Make a mistake, no matter how small, and you will be punished for it. In short, fights will be more engaging, active and reactive.
To make sure they pose a challenge, most of Morgana’s army will get brand new spells. We can’t show you everything in full detail just yet, but here is a sneak peek:
Morgana’s Footman has a new life motto: spin to win! If you don’t have a hard interrupt at hand to deal with his whirlwind attack, you’ll need to run for your life.
Morgana’s Crossbowman unleashes a storm of arrows in a cone-like shape, dealing more damage than anyone would be willing to take.
Morgana’s Knight is keeping his dreadful mace smash, though he won’t be spamming it like a madman anymore. Being slower in general, players will be able to kite the Knight. However, this damage-sponge gets enraged if he’s not killed fast enough, giving him faster movement speed, attack speed and more resistance to CC.
There are three types of Disciples, each deadly in their own way. The Summoner calls upon demon imps to fight for her and be a general nuisance. The Infester curses a random player, creating a debuff AoE around the target. The cursed player won’t receive damage, but anyone who comes close will certainly feel pain! And last, but certainly not least, there is the Conjurer. Only appearing in dungeons, she creates heavy damage AoE zones over the course of the fight. These zones only disappear once the Bombardier is killed, making her a prime target for every group.'
What are you stand? let's stay tuned!
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